Reference · keybinds verbatim from the README

The MotionBricks style library, key by key and GIF by GIF

Eleven style keys, one model. Hold a style key, steer with WASD, and the same backbone regenerates your gait live — the "style" channel of the locomotion primitive (see how smart primitives work). You need a working install to try them: start with setup and the demo controls.

All 11 style keybinds

KeyStyle
VSlow walk
ZHand crawling
XWalk boxing
BElbow crawling
RStealth walk
TInjured walk
CWalk stealth (crouched)
EHappy dance walk
FZombie walk
GGun walk
QScared walk

Without pressing a style key, the default locomotion is: idle (no movement keys), walk (WASD pressed).

Stated limitation: Crawling modes (Z hand crawling and B elbow crawling) currently do not support side-only directions.

Single styles

The project page groups these as "distinct stylized locomotion — injured, zombie, skipping, strafing — generated zero-shot from a single smart-primitive prompt":

Humanoid lurching forward in a dragging zombie walk while following locomotion commands
Zombie walk — official gallery GIF, hosted by NVIDIA. Demo key: F — zombie walk
Humanoid limping with one leg loaded, favoring the injured side while walking
Injured leg — official gallery GIF, hosted by NVIDIA. Demo key: T — injured walk (gallery name: injured leg)
Humanoid hunched and guarding its torso while moving — injured-torso style
Injured torso — official gallery GIF, hosted by NVIDIA. Demo key: T — injured walk (gallery name: injured torso)
Humanoid skipping along with a rope-like jumping cadence — the skipping style GIF
Skipping — official gallery GIF, hosted by NVIDIA. Demo key: no demo key in the README table — gallery style
Humanoid sidestepping laterally without turning — strafing while facing forward
Strafing — official gallery GIF, hosted by NVIDIA. Demo key: no demo key — lateral movement via A / D
Humanoid in a low crouch, sliding sideways — crouch strafing style
Crouch strafing — official gallery GIF, hosted by NVIDIA. Demo key: C is crouched stealth walk; strafing itself has no demo key

Mixture of styles

"Continuous runtime transitions across speed, direction, and gait — dialed live from user commands" (project page). This is where the no-blending claim becomes visible: transitions are generated, not cross-faded:

Humanoid flowing between several locomotion styles in one continuous run — freestyle mixture
Freestyle — official gallery GIF, hosted by NVIDIA.
The same humanoid transitioning through idle, walk, jog and run as speed command changes
Idle · Walk · Jog · Run — official gallery GIF, hosted by NVIDIA.

Looking for a skating style? Here is the honest answer

MotionBricks has no skating style in the preview release. Neither the README's 11-key style table nor the project page's gallery includes ice skating, and this guide will not map an unrelated key to it just to fill a search term.

The closest released style is skipping — the rope-jump cadence GIF above is the nearest thing to a gliding, bouncy stride in the current set (skipping has no letter key in the demo table itself; the style appears in the official gallery). If a skater-like gait matters to your project, the realistic options are: wait for new styles with the full release, or train on your own data via the custom-dataset docs and the training pipeline.

Try the styles yourself

Demo controls

The launch command, camera-relative movement, and what to do when keys do not register.

Setup guide

Clone, LFS pull, checkpoints — the prerequisite for any style key.

Official assets

The full GIF gallery and every official source link in one index.